<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-9">
<character>
<name type="string">Ten Men</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Animal Handling (Dogs)</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B175</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (Blue River Valley)</name>
<type type="string">IQ/E</type>
<level type="number">10</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00002>
<id-00003>
<name type="string">Axe/Mace</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00003>
<id-00004>
<name type="string">Boating/TL0 (Unpowered)</name>
<type type="string">DX/A</type>
<level type="number">10</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B180</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00004>
<id-00005>
<name type="string">Dancing</name>
<type type="string">DX/A</type>
<level type="number">10</level>
<relativelevel type="string">DX-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00005>
<id-00006>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k156</uuid>
</id-00006>
<id-00007>
<name type="string">Naturalist (Earth)</name>
<type type="string">IQ/H</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00007>
<id-00008>
<name type="string">Navigation/TL0 (Land)</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00008>
<id-00009>
<name type="string">Occultism</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B212</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00009>
<id-00010>
<name type="string">Sewing/TL0</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B219</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00010>
<id-00011>
<name type="string">Spear</name>
<type type="string">DX/A</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00011>
<id-00012>
<name type="string">Stealth</name>
<type type="string">IQ/A</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00012>
<id-00013>
<name type="string">Survival (Plains)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00013>
<id-00014>
<name type="string">Survival (Woodlands)</name>
<type type="string">Per/A</type>
<level type="number">11</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B223</pageref>
<parentuuid></parentuuid>
<uuid>k157</uuid>
</id-00014>
<id-00015>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">13</level>
<relativelevel type="string">HT+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00015>
<id-00016>
<name type="string">Teaching</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00016>
<id-00017>
<name type="string">Theology (Ancestor Lore)</name>
<type type="string">IQ/H</type>
<level type="number">8</level>
<relativelevel type="string">IQ-1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00017>
<id-00018>
<name type="string">Thrown Weapon (Spear)</name>
<type type="string">DX/E</type>
<level type="number">12</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00018>
<id-00019>
<name type="string">Weather Sense</name>
<type type="string">IQ/A</type>
<level type="number">9</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B209</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00019>
</skilllist>

</abilities>


<attributes>
<strength type="number">16</strength>
<strength_points type="number">60</strength_points>
<dexterity type="number">11</dexterity>
<dexterity_points type="number">20</dexterity_points>
<intelligence type="number">9</intelligence>
<intelligence_points type="number">-20</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">16</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">16</hps>
<will type="number">9</will>
<will_points type="number">0</will_points>
<perception type="number">10</perception>
<perception_points type="number">5</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">51</basiclift>
<onehandedlift type="string">102</onehandedlift>
<twohandedlift type="string">408</twohandedlift>
<shove type="string">612</shove>
<carryonback type="string">765</carryonback>
<shiftslightly type="string">2550</shiftslightly>
<frightcheck type="string">10</frightcheck>
<tastesmell type="string">10</tastesmell>
<touch type="string">10</touch>
<vision type="string">10</vision>
<hearing type="string">10</hearing>
<thrust type="string">1d+1</thrust>
<swing type="string">2d+2</swing>
<basicspeed type="string">5.75</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">5</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">5</move>
</attributes>


<combat>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
<dodge type="number">8</dodge>
<parry type="number">8</parry>
<block type="number">6</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">11</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Kick</name>
<level type="number">9</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Punch</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">11</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00001>
</meleemodelist>
</id-00003>
<id-00004>
<name type="string">Spear</name>
<st type="string">10</st>
<cost type="string">16</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">1H</name>
<level type="number">12</level>
<damage type="string">1d+3 imp</damage>
<reach type="string">1*</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">2H</name>
<level type="number">12</level>
<damage type="string">1d+4 imp</damage>
<reach type="string">1, 2*</reach>
<parry type="string">9</parry>
</id-00002>
</meleemodelist>
</id-00004>
<id-00005>
<name type="string">Stone Axe</name>
<st type="string">11</st>
<cost type="string">20</cost>
<weight type="string">4</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">1H</name>
<level type="number">12</level>
<damage type="string">2d+4 cut</damage>
<reach type="string">1</reach>
<parry type="string">9U</parry>
</id-00001>
<id-00002>
<name type="string">2H</name>
<level type="number">9</level>
<damage type="string">2d+5 cut</damage>
<reach type="string">1</reach>
<parry type="string">7U</parry>
</id-00002>
</meleemodelist>
</id-00005>
<id-00006>
<name type="string">Stone Knife</name>
<st type="string">6</st>
<cost type="string">16</cost>
<weight type="string">1</weight>
<text type="string"></text>
<tl type="string">0</tl>
<meleemodelist>
<id-00001>
<name type="string">Swing</name>
<level type="number">12</level>
<damage type="string">2d cut</damage>
<reach type="string">C, 1</reach>
<parry type="string">8</parry>
</id-00001>
<id-00002>
<name type="string">Thrust</name>
<level type="number">12</level>
<damage type="string">1d+1 imp</damage>
<reach type="string">C</reach>
<parry type="string">8</parry>
</id-00002>
</meleemodelist>
</id-00006>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Spear</name>
<st type="string">9</st>
<bulk type="number">-6</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">12</level>
<damage type="string">1d+4 imp</damage>
<acc type="number">2</acc>
<range type="string">16/24</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
<id-00002>
<name type="string">Stone Knife</name>
<st type="string">6</st>
<bulk type="number">-2</bulk>
<lc type="string">4|4|4</lc>
<text type="string"></text>
<tl type="string">0</tl>
<rangedmodelist>
<id-00001>
<name type="string">Thrown</name>
<level type="number">7</level>
<damage type="string">1d+1 imp</damage>
<acc type="number">0</acc>
<range type="string">13/24</range>
<rof type="string">1</rof>
<shots type="string">T(1)</shots>
<rcl type="number">-</rcl>
</id-00001>
</rangedmodelist>
</id-00002>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">0</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">51</enc0_weight>
<enc1_weight type="string">102</enc1_weight>
<enc2_weight type="string">153</enc2_weight>
<enc3_weight type="string">306</enc3_weight>
<enc4_weight type="string">510</enc4_weight>
<enc0_move type="string">5</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">8</enc0_dodge>
<enc1_dodge type="number">7</enc1_dodge>
<enc2_dodge type="number">6</enc2_dodge>
<enc3_dodge type="number">5</enc3_dodge>
<enc4_dodge type="number">4</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string">5'4"</height>
<weight type="string">180</weight>
<age type="string">26</age>
<appearance type="string">Gentle Neanderthal respected by the tribe for his fierce love of the tribes children</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Fearlessness (1)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k166</uuid>
</id-00001>
<id-00002>
<name type="string">Fit</name>
<points type="number">5</points>
<text type="string"></text>
<pageref type="string">B55</pageref>
<parentuuid></parentuuid>
<uuid>k193</uuid>
</id-00002>
<id-00003>
<name type="string">High Pain Threshold</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B59</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00003>
<id-00004>
<name type="string">Night Vision (2)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B71</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00004>
<id-00005>
<name type="string">Racial Memory (Passive)</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B78</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00005>
<id-00006>
<name type="string">Reputation (Stalwart and mighty) (2) (All the time; Almost everyone)</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B27</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00006>
<id-00007>
<name type="string">Robust (Hearing)</name>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">PU2:14</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00007>
</adslist>


<disadslist>
<id-00001>
<name type="string">Curious (12 or less)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B129</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00001>
<id-00002>
<name type="string">Discipline of Faith (Strict religious rites)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B132</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00002>
<id-00003>
<name type="string">Gullibility (12 or less)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B137</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00003>
<id-00004>
<name type="string">Pacifism (Cannot Harm Innocents)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B148</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00004>
<id-00005>
<name type="string">Short Lifespan (-1)</name>
<points type="number">-10</points>
<text type="string"></text>
<pageref type="string">B154</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00005>
<id-00006>
<name type="string">Social Stigma (Ignorant)</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B155</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00006>
<id-00007>
<name type="string">Fearful that he will let down his friends</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00007>
<id-00008>
<name type="string">Loves children, enjoys teaching them, fiercely protective</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00008>
<id-00009>
<name type="string">Never takes bold action without a short prayer</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00009>
<id-00010>
<name type="string">Overthinks being stealthy (his Stealth skill is based on IQ)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00010>
<id-00011>
<name type="string">Refers to himself in third person (because he knows others like it)</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00011>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
</languagelist>

<reactionmodifiers>
,,,,,,+2 from 'Reputation (Stalwart and mighty)', -1 from 'Social Stigma (Ignorant)'
</reactionmodifiers>

<tl type = "string">0</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Awl</name>
<count type="number">1</count>
<cost type="string">10</cost>
<weight type="number">0.25</weight>
<weightsum type="number">0.25</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 A thin, pointed tool for piercing leather and heavy fabric. Awls are bone or horn at TL0. Metal ones are available at TL1, but inexpensive bone and horn stayed in use into TL4.</notes>
<carried type="number">2</carried>
<pageref type="string">LT29</pageref>
<parentuuid></parentuuid>
<uuid>k197</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Hide bag</name>
<count type="number">1</count>
<cost type="string">2</cost>
<weight type="number">0</weight>
<weightsum type="number">0</weightsum>
<location type="string"></location>
<notes type="formattedtext"></notes>
<carried type="number">2</carried>
<pageref type="string"></pageref>
<parentuuid></parentuuid>
<uuid>k204</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Spear</name>
<count type="number">1</count>
<cost type="string">16</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:thr+2 imp Reach:1* Parry:0 ST:10 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).] \par [Dam:thr+3 imp Reach:1, 2* Parry:0 ST:9 Skill:Spear, DX-5, Polearm-4, Staff-2 Notes: two hands ],[Dam:thr+3 imp ACC:2 Range:ST*1/ST*1.5 ROF:1 Shots:T(1) ST:9 Bulk:-6 Rcl:- Skill:Thrown Weapon (Spear), DX-4, Spear Thrower-4, Thrown Weapon (Harpoon)-2]</notes>
<carried type="number">2</carried>
<pageref type="string">LT69</pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Stone Axe</name>
<count type="number">1</count>
<cost type="string">20</cost>
<weight type="number">4</weight>
<weightsum type="number">4</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4, [1H Dam:sw+2 cut Reach:1 Parry:0U ST:10 Skill:Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3], [2H Dam:sw+3 cut Reach:1 Parry:0U ST:10 Skill:Two-Handed Axe/Mace, DX-5, Axe/Mace-3, Polearm-4, Two-Handed Flail-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT65</pageref>
<parentuuid></parentuuid>
<uuid>k196</uuid>
</id-00004>
<id-00005>
<isidentified type="number">1</isidentified>
<name type="string">Stone Knife</name>
<count type="number">1</count>
<cost type="string">16</cost>
<weight type="number">1</weight>
<weightsum type="number">1</weightsum>
<location type="string"></location>
<notes type="formattedtext">TL:0 LC:4 \par [Dam:sw-2 cut Reach:C, 1 Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3] \par [Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).] \par [Dam:thr imp ACC:0 Range:ST*0.8/ST*1.5 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- Skill:Thrown Weapon (Knife), DX-4]</notes>
<carried type="number">2</carried>
<pageref type="string">LT67</pageref>
<parentuuid></parentuuid>
<uuid>k195</uuid>
</id-00005>
</inventorylist>

<description type="string">Ten years ago, you found a boat washed ashore the Great River. The rest of your tribe shunned it and said they would burn it in the next flower festival. But the boat awakened your curiosity. One morning you pushed it into the river. For four days you traveled the Great River, moving faster than the herds of elk and deer that you saw on the banks. On the fifth day, you spied a young man about to get pounced on by a lion! You quickly swam to shore and strangled the creature to save him. He said his name was Kusim-Aha, and he welcomed you to join his clan.\r</description>
<pointtotals>
<attributes type="number">85</attributes>
<ads type="number">44</ads>
<disads type="number">-45</disads>
<quirks type="number">-5</quirks>
<skills type="number">45</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">125</totalpoints>
<unspentpoints type="number">25</unspentpoints>
</pointtotals>

</character>
</root>